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Acer Liquid Z630S
Technical specifications

Acer Liquid Z630S
Main displayMain display: IPS TFT 16M colors 720 x 1280 px (5,50″) 267 ppi
OSAndroid 5.1 Lollipop
Processor MediaTek MT6753 1,30 GHz [Number of cores: 8]
BatteryLi-Ion 4000 mAh
Internal memoryInternal memory: 32 GB
RAM memoryRAM memory: 3 GB
Camera8 Mpx, 3264x2448 px






  
  
General
Dimensions: 156,3 x 77,5 x 8,9 mm
Weight: 165 g
DualSIM: Yes
GSM frequencies: 850/900/1800/1900
Standard UMTS: 900/2100
Standard battery: Li-Ion 4000 mAh
Internal memory: 32 GB
RAM memory: 3 GB
Memory cards: microSD, microSDHC, microSDXC, max 32 GB
Operating system: Android 5.1 Lollipop
Processor: MediaTek MT6753 1,30 GHz
Number of cores: 8
GPU: ARM Mali-T720 @450 MHz


Multimedia
Main display: IPS TFT 16M colors 720 x 1280 px (5,50″) 267 ppi
Touchscreen: Yes
Digital camera: 8 Mpx, 3264x2448 px
Secondary camera: 8 Mpx, 3264x2448 px
Flash: Yes
Video: 1920x1080 px, H.263, H.264, MPEG4
MP3: Yes

communication and messaging/data transfer
Dictionary: Yes
EMS: -
MMS: Yes
Speakerphone: Yes
Voice dial: Yes
Call forwarding: Yes
e-mail client: Yes
RSS Reader: Yes
IrDA: -
Bluetooth: Yes, v4.0
GPRS: Yes
EDGE: Yes
WiFi: Yes, v802.11 b/g/n
Hotspot WiFi: Yes
DLNA: Yes
WAP: Yes, v2.0
xHTML: Yes
HSCSD: -
HSDPA: Yes
HSUPA: Yes
HSPA: Yes
HSPA+: Yes
LTE: Yes
NFC: -
WiMAX: -
USB Yes, v2.0
HDMI -
GPS: Yes
GLONASS: Yes
Push To Talk: -

Other features
Java: Yes, ART
Calendar: Yes
Watch: Yes
Recorder: Yes
Alarm: Yes
Stopwatch: Yes
Organizer: Yes
Calculator: Yes
Polyphony: Yes, 64 głos.












Mobile terms glossary




Dual-SIM - As a SIM links a phone to a specific carrier (service provider), billing account, and phone number, a dual-SIM phone can be linked to two different phone numbers associated with two different billing accounts. Those accounts and phone numbers can be with different carriers, and even in different countries.
One common use is to use one phone with both a business phone number (and account and a separate personal line. Another use is to have accounts with carriers in two different countries, in order to take advantage of favorable rates for local versus international calls, or to permit favorable rates for people calling you, by have local phone numbers in two countries.

GSM stands for Global System for Mobile Communication and is the most popular 2G mobile phone standard in the world.
GSM is used by about 80% of all mobile phones - approximately 2 billion people across more than 212 countries.
The widespread use of the GSM standard has made it easy for most mobile phone users to use their phones overseas thanks to roaming agreements between operators using the same GSM standard.
GSM - then labelled Groupe Spécial Mobile was originally conceived back in 1982 as a European standard for mobile phones. The first GSM network went live in 1992 in Finland.
GSM introduced the concept of the SIM card (Subscriber Identity Module card) - a detachable smart card that lets users swap their phone number and contacts between handset.

3G - Analog cellular phones were the first generation while digital marked the second generation. 3G is loosely defined, but generally includes high data speeds, always-on data access, and greater voice capacity.
The high data speeds are possibly the most prominent feature, and certainly the most hyped. They enable such advanced features as live, streaming video.
There are several different 3G technology standards. The most prevalent is UMTS, which is based on WCDMA (the terms WCDMA and UMTS are often used interchangeably).

The GPU (Graphics Processing Unit) is a specialized circuit designed to accelerate the image output in a frame buffer intended for output to a display.
GPUs are very efficient at manipulating computer graphics and are generally more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel.
Modern smartphones are equipped with advanced embedded chipsets that can do many different tasks depending on their programming. GPUs are an essential part of those chipsets and as mobile games are pushing the boundaries of their capabilities, the GPU performance is becoming increasingly important.

Bluetooth is a short-range wireless technology used to create PANs (Personal Area Networks) among your devices, and with other nearby devices.

Bluetooth allows you to leave your phone in your pocket, while talking on your phone with a Bluetooth headset - with no wires. You can also exchange contact or scheduling information with other Bluetooth-enabled phones nearby, or send such information to a nearby Bluetooth-enabled printer.

Another common use is to give your laptop computer or PDA wireless high-speed Internet access via Bluetooth and your phone.
Many newer automobiles also have Bluetooth, which can interface with a phone in a pocket, to allow automatic hands-free phone capability.

More innovative uses include playing a game against someone with a similar phone nearby, or using a special Bluetooth pen to send SMS messages by simply writing them on paper.

GPRS stands for General Packet Radio Service and was the first popular data standard for mobile phones.
GPRS was used for WAP and MMS messages and offered modest connection speeds - typically 30-40 Kbit/s, although the theoretical maximum is 115 Kbit/s. GPRS is known as a 2.5G technology.
One of the early advantages of GPRS is that it s always on so no connection handshake is needed. It is still very popular, especially in the developing world.

The name of EDGE in full is Enhanced Data rates for GSM Evolution. This is a 2.75G technology further developed from the 2G and 2.5G technologies. Its data transmission speed is higher than that of GPRS and is closer to 3G technology.

Wi-Fi is a WLAN (Wireless Local Area Network) technology. It provides short-range wireless high-speed data connections between mobile data devices (such as laptops, PDAs or phones) and nearby Wi-Fi access points (special hardware connected to a wired network).

The older variant of Wi-Fi, 802.11g, is capable of providing speeds of up to 54Mbps and is backwards compatible with 802.11b (providing up to 11Mbps).

The more recent standard is called 802.11n (offering speeds of up to 150Mbps per channel or up to 600Mbps in total). It can be used in the 2.4 GHz or 5 GHz frequency bands, though a receiver needs to have dual-band antenna to operate on both.

DLNA Digital Living Network Alliance. DLNA refers to both an organization and the technology standard they created and promote. The DLNA standard enables easy sharing of music, photos, and videos over an existing home network. A typical scenario might be streaming music from your PC to your networked TV, or streaming video from your phone to your TV via WiFi.


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